


Units can also hold their fire, providing much-needed reconnaissance. The game allows units to garrison a building for a stronger firing position, especially valuable for anti-tank infantry. Sudden Strike utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance. The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover. The main story features three campaigns ( Soviets, Germans, and Allied forces). Sudden Strike was a commercial success, with global sales of roughly 800,000 units by 2002. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The game was developed by Fireglow based in Russia and published by CDV software of Germany.

Sudden Strike is a real-time tactics computer game set in World War II and the first game in the Sudden Strike series.
